InfernoRealmQuest game development studio in Shoreditch
Departures Board — Studio No. 06

We Build Worlds Worth Getting Lost In

InfernoRealmQuest is an independent game development studio in Shoreditch, London, shipping original RPGs, bespoke real-time engines, and co-development for teams who need firepower fast.

FlightProjectStatus
IRQ 118Ashfall ChroniclesNow Boarding
IRQ 240Neon CartographerIn Development
IRQ 355Emberforge EngineOn Time

The Flight Log

A Decade of Departures From Redchurch Street

From a two-person prototype crew to a 24-strong studio, our route map has always run through Shoreditch. Here is how we got our wings.

  1. 2014

    First Boarding Call

    Founded above a coffee roaster on Redchurch Street with a single Unity prototype and a rented render box. Our debut jam entry, "Emberline", shipped to 40,000 downloads in six weeks.

  2. 2017

    Long-Haul Route Added

    Signed our first co-development contract, porting a AA action title to console in nine months. The studio grew to eleven and moved into the current Shoreditch loft.

  3. 2020

    In-House Engine Cleared for Takeoff

    Shipped Emberforge, our proprietary real-time engine, cutting iteration times by 60%. It now powers every internal project and two licensed partner titles.

  4. 2024

    Flagship Departure

    "Ashfall Chronicles", our 40-hour original RPG, entered production with a 24-person crew across design, art, engineering, and audio, targeting a 2026 release.

The Service Timetable

Six Routes We Fly Every Day

Fixed-scope engagements with clear durations and transparent pricing in pounds. Every route departs from our Shoreditch studio.

Full-Cycle RPG Production

12–24 month engagementfrom £180,000

Concept to gold master for narrative-driven role-playing games, including quest design, combat systems, and localisation for four languages.

Emberforge Engine Licensing

Annual licence + onboardingfrom £2,400 / seat / yr

Our real-time engine with hot-reload tooling, deterministic netcode, and a two-week onsite integration sprint for your team.

Co-Development Sprints

3–9 month contractsfrom £14,500 / month

Drop-in engineering and art pods that plug into your pipeline to hit a milestone, port a platform, or rescue a slipping schedule.

Prototype & Vertical Slice

6–10 week sprintfrom £38,000

A playable, pitch-ready vertical slice with core loop, one polished level, and a trailer cut — everything you need to raise or greenlight.

Live-Ops & Seasonal Content

Rolling monthly retainerfrom £9,200 / month

Balance patches, seasonal events, and telemetry-driven tuning for shipped titles, with a 48-hour hotfix guarantee.

Audio & Adaptive Score

4–12 week projectsfrom £6,800

Original adaptive soundtracks, reactive SFX, and Wwise integration recorded at our in-house booth on the mezzanine.

The Route Gallery

Selected Cargo, Safely Delivered

A sampling of shipped titles, licensed engines, and rescue missions from the last five years.

Ashfall Chronicles

Ashfall Chronicles

Original RPG · Flagship

Neon Cartographer

Neon Cartographer

Roguelite · Steam

Emberforge Engine

Emberforge Engine

Proprietary Toolchain

Tideglass Rescue

Tideglass Rescue

Co-Dev · Console Port

Passenger Manifest

What Partners Say After Landing

They took our stalled console port and hit gold master three weeks early. The Emberforge tooling made our own engineers faster overnight.

M

Marcus T.

Executive Producer, Manchester · March 2025

The vertical slice InfernoRealmQuest built got us our Series A. Publishers thought it was a finished game, not a six-week sprint.

P

Priya R.

Studio Founder, Bristol · November 2024

Ten years of RPG craft shows in the combat feel. Their designers argue about hitstop frames the way sommeliers argue about vintages.

D

Daniel K.

Creative Director, Edinburgh · July 2024

Their live-ops pod cut our crash rate by 70% in one season and shipped every event on schedule. Genuinely calm under fire.

S

Sofia L.

Head of Product, London · January 2025

Boarding Pass

Get the Studio Dispatch

Monthly notes on what we are shipping, engine release notes, and the occasional open role. No spam, unsubscribe any time.

Flight Desk

Plan Your Next Departure

Tell us about the project and we will come back within one business day with a route and a rough estimate.