Full-Cycle RPG Production
Concept to gold master for narrative-driven role-playing games, including quest design, combat systems, and localisation for four languages.

InfernoRealmQuest is an independent game development studio in Shoreditch, London, shipping original RPGs, bespoke real-time engines, and co-development for teams who need firepower fast.
The Flight Log
From a two-person prototype crew to a 24-strong studio, our route map has always run through Shoreditch. Here is how we got our wings.
Founded above a coffee roaster on Redchurch Street with a single Unity prototype and a rented render box. Our debut jam entry, "Emberline", shipped to 40,000 downloads in six weeks.
Signed our first co-development contract, porting a AA action title to console in nine months. The studio grew to eleven and moved into the current Shoreditch loft.
Shipped Emberforge, our proprietary real-time engine, cutting iteration times by 60%. It now powers every internal project and two licensed partner titles.
"Ashfall Chronicles", our 40-hour original RPG, entered production with a 24-person crew across design, art, engineering, and audio, targeting a 2026 release.
The Service Timetable
Fixed-scope engagements with clear durations and transparent pricing in pounds. Every route departs from our Shoreditch studio.
Concept to gold master for narrative-driven role-playing games, including quest design, combat systems, and localisation for four languages.
Our real-time engine with hot-reload tooling, deterministic netcode, and a two-week onsite integration sprint for your team.
Drop-in engineering and art pods that plug into your pipeline to hit a milestone, port a platform, or rescue a slipping schedule.
A playable, pitch-ready vertical slice with core loop, one polished level, and a trailer cut — everything you need to raise or greenlight.
Balance patches, seasonal events, and telemetry-driven tuning for shipped titles, with a 48-hour hotfix guarantee.
Original adaptive soundtracks, reactive SFX, and Wwise integration recorded at our in-house booth on the mezzanine.
The Route Gallery
A sampling of shipped titles, licensed engines, and rescue missions from the last five years.

Original RPG · Flagship

Roguelite · Steam

Proprietary Toolchain

Co-Dev · Console Port
Passenger Manifest
“They took our stalled console port and hit gold master three weeks early. The Emberforge tooling made our own engineers faster overnight.”
Marcus T.
Executive Producer, Manchester · March 2025
“The vertical slice InfernoRealmQuest built got us our Series A. Publishers thought it was a finished game, not a six-week sprint.”
Priya R.
Studio Founder, Bristol · November 2024
“Ten years of RPG craft shows in the combat feel. Their designers argue about hitstop frames the way sommeliers argue about vintages.”
Daniel K.
Creative Director, Edinburgh · July 2024
“Their live-ops pod cut our crash rate by 70% in one season and shipped every event on schedule. Genuinely calm under fire.”
Sofia L.
Head of Product, London · January 2025
Boarding Pass
Monthly notes on what we are shipping, engine release notes, and the occasional open role. No spam, unsubscribe any time.
Flight Desk
Tell us about the project and we will come back within one business day with a route and a rough estimate.
Telephone
+44 20 7729 3845Studio
25 Redchurch Street, Shoreditch, London E2 7DJ
Studio Hours
Mon–Fri 09:30–18:30 · Sat by appointment